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However, the latest version has more functionalities and the difference between Blender and other tools is getting smaller.
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Blender’s reputation has been “for beginners” or “for students” because it was free software. Of course they can not switch the tools if a new tool is lacking functionalities for production. In fact, “Grease Pencil” was key to make the move. No lack of functionalities are blocking the switch. While we still have the challenge whether a new partner company can use Blender or not, but at least, cost-wise is much simpler, so we are proposing them to use Blender as we use it.” Also, it has almost the same functionalities with other software, so it was undoubtly attractive to us.
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Blender is an open source software and available for free. Onitsuka: “As a matter of course, we can produce with the same quality and schedule to maximize the efficiency of our limited budget. Khara Digital Department CGI Director and Project Studio Q Production Department General Manager Mr. But resulted in a duplication of work resources to have the same data twice. “We worked with data prepared for both 3ds Max and Maya, for Maya users.” said Onitsuka. In the past, Khara thought of moving to “Maya” which has as many users as 3ds Max in the industry. Due to this, they tend to work with companies that use the same tools.ģds Max is an excellent tool and one of the industry standards, but in some cases it causes a “lack of artists” due to its high costs. Productivity decreases unless they use the same tools and assets (materials such as models, animation data, etc.). But it turns out to be difficult to recoup those costs of 3ds Max for all users in a company of 20-30 people size.ĭifferent tools are used depending on the studios and works in Anime production. A large company can absorb this cost with a number of users as it has large revenue. It is expensive still when they offer discounts for multiple users and years. According to Autodesk’s website, an annual fee for a single user is JPY 254,880. You may need a bit further explanation about this.ģdx Max is offered by Autodesk on subscription fee basis, this fee is expensive. However, many of those companies are small or middle-sized, so if we stick to 3ds Max it will cause higher management costs.” We need cooperative work with friend companies for our production. “We need more production resources from outside, not only from Studio Q. Khara Director and General Manager of Digital Department and President of Project Studio Q. “Simply, the project scale got bigger than what was possible with 3ds Max.” of Khara and General Manager of Production Dpt. and Director of the Board of Khara and President of Studio Q, and Daisuke Onitsuka, CGI Director of Digital Dpt. Hiroyasu Kobayashi, General Manager of Digital Dpt. Usually the reason being “due to differences such as quality and functionalities”, but Khara’s reason is different. They are now starting to switch from 3ds Max to Blender. “EVANGELION:3.0+1.0” production is mainly done with 3ds Max.
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Khara has been using Autodesk “3ds Max” as their primary tool so far.
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They also founded “Project Studio Q, Inc.” in 2017, a company focusing mainly on the movie production and the training of Anime artists as the joint venture with Dwango Co., Ltd. They are currently working on “EVANGELION:3.0+1.0” with the same policy. Khara is a company focusing on a “hybrid of 3D CG and hand-drawing”. 3D CG and hand-drawing make a great combination that improves productivity and quality of Anime. Not only the so called “animation films” such as those from Pixar and Dreamworks, but it’s now common for 3D CG to be used in many Anime films. “Tool cost” challenges to Anime production.ģD CG is essential to modern Anime productions. Blender will be used for some parts of “EVANGELION:3.0+1.0” they are currently working on.
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Khara and Anime/CG production company “Project Studio Q, Inc.” are preparing to switch their primary 3D CG tools to Blender. Of course, it was not only a story of funding. It was titled “Supporting Blender Development Fund”, announcing that they support Blender Foundation on developing the open source 3D creation software “Blender”. They are currently working on “ EVANGELION:3.0+1.0”, film to be released in June 2020. is known as Hideaki Anno’s motion picture planning and production company. ”We finally got a 3D creation tool like paper and pencil” The following article is based on the original released by Engadget Japan.